FMX 430-1 · University of Tampa · Fall 2026 · CCB-134 Media Lab

Spatial
Computing

A studio production course in building virtual, immersive, and mixed-reality experiences with Unreal Engine 5.8, Twinmotion, VR headsets, and the Cass Building Virtual Production Studio — with AI coding agents (Claude Code & Codex) as part of the toolchain for the first time.

Meeting
Fri 10:00 am – 1:50 pm
Term
Aug 31 – Dec 17, 2026
Instructor
Prof. Gregg Perkins, MFA
Office
Technology 471 · Zoom by appt.
Contact
gperkins@ut.edu · ex. 3427
Engine
Unreal Engine 5.8 + Twinmotion
Agents
Claude Code · Codex CLI

Overview

This studio offers a hands-on approach to how humans communicate with computers and inhabit physical and virtual space. You will build works of self-expression and interaction across tangible, digital, and expanded realities — and ship them to headsets and to the LED wall.

What's new this year

Engine

Unreal Engine 5.8

The final UE5 release before UE6. Megalights and Dataflow are now production-ready, Lumen Lite targets 60 fps GI, and experimental Mesh Terrain, Toon Shader, and MetaHuman Collections open new territory for environments and crowds.

New · AI

Agents in the editor

UE 5.8 ships an official in-editor MCP server, which means AI coding agents can spawn actors, wire Blueprints, build materials, and run tests inside your project. We will use Claude Code and OpenAI Codex as studio assistants all semester.

Studio

Virtual Production

The Cass Building VP Studio remains the capstone venue: LED cabinets, camera tracking, nDisplay. You'll learn to run the volume from the video server down to troubleshooting the wall.

Course objectives

A Friday in studio

We meet once a week for four hours. Every session follows the same rhythm:

10:00 · Brief

Demo + concepts. New engine territory introduced on the projector.

10:45 · Guided lab

You build the same thing at your station, step by step.

12:00 · AI lab

Same problem, agent-assisted: prompt Claude Code or Codex, review what it did, fix what it got wrong.

1:15 · Crit / share

Screens up. Show progress, trade techniques, plan the week's homework.

Grade breakdown

ComponentWeightNotes
Unreal guided training30%In-class practical exam (Week 7 · Oct 16)
Realistic Virtual Environment10%Weeks 3–6
Architectural Visualization10%Weeks 5–9
Project of Choice / VP Collaboration10%Weeks 10–12
Final Project40%Weeks 12–15 · exhibited in the VP Studio

Scale: 95–100 A · 89–94 A/B · 84–88 B · 77–83 B/C · 72–76 C · 66–71 C/D · 60–65 D · below 60 F. More than three absences: NF. Every production project includes an AI development log as a required deliverable.

Equipment & software

University policies (Title IX, ADA, attendance, academic integrity, campus closure, disruption) are stated in full on the official syllabus in SpartanLearn / Canvas — that document governs.