G—P / FMX 320 / Blender / GP2

GP2 · Optional track · Grease Pencil

Making it move 30–45 min

Drawings are held on frames along the timeline, so a drawing changes over time like any other animation. Today you make one move — and meet the same principle Day 5 taught, in a completely different medium.

Time 30–45 minutes Need GP1 Track Optional · nothing in the course depends on this
By the end of this session you can

Build · 30–45 min Two drawings, then a third

  1. Turn on onion skinning

    You now see the drawings before and after the current one as ghosts. This is how hand-drawn animation has always been made — the paper was thin and the desk was lit from below, and this is the same idea with the light switched on in software.

    Do this first, not last. Drawing the second frame without seeing the first is working blind for no reason.

  2. Draw on frame 1

    Something simple with one clear moving part. A bouncing ball is the classic for a reason: it isolates timing from draughtsmanship, so you cannot hide a timing problem behind a nice drawing.

  3. Move to frame 12 and draw the changed version

    Scrub between them. Two drawings is already animation — a fast, blunt kind, but the timeline is doing exactly what it will do with fifty.

  4. Now add one drawing between them

    Put it at frame 6, then at frame 3, then at frame 9, and watch each time. You have not changed either original drawing, and the motion feels completely different in each case.

    That is the entire lesson, and it is worth sitting with for a few minutes.

The same principle as Day 5

Spacing is timing. Two drawings close together read fast; the same two spread apart read slow. It is the graph editor's lesson in a different medium — which is exactly why doing both makes each one clearer.

If the graph editor felt abstract on Day 5, this is the version of it you can see with your eyes.

Before you close this